![]() ![]() Star Allies also offers some solid couch co-op that can accommodate up to four players. The pieces just seem to randomly be assigned to each Celebration Painting, so collecting is a matter of simply finding pieces strewn about the game world, not finding particular ones. There’s no actual solving of the puzzle, however, as players need only collect the pieces and then the game assembles the images itself. Anyone who’s ever put together a Street Pass puzzle will immediately get the gist of things, as these Celebration Paintings are just giant puzzles missing their pieces. In Star Allies, players can assemble together a variety of different images called Celebration Paintings. While Star Allies isn’t a very difficult game, it can be tricky trying to suss out which combination of allies and abilities are necessary to solve some of the puzzles littered throughout the game.ĭiligent players will want to solve all of these head-scratchers, as they’re one of the main ways to collect the numerous puzzle pieces found in each stage. What’s more, Kirby’s allies can mix abilities amongst themselves, meaning a wide variety of power sets can be active at any given moment. The result is a blade imbued with fire that not only ups Kirby’s attack power, but also allows him to burn through different things in the game world that he couldn’t before. The most stock and regular example of this is to take something like Kirby’s Sword ability and meld it with an ally’s own fire skills. Mixing things up further in Star Allies is the ability to combine abilities. I doubt anyone outside of a very new or young player will feel much challenge or pressure during the initial campaign, but even someone who counts themselves as a veteran gamer will find joy in the smooth, fun gameplay. Granted, Star Allies does have a rather serene pace to it, but overall I felt like there was always quite a bit going on, whether running from incoming threats or taking on waves of enemies. While the combat and platforming are standard Kirby fare, with these AI-controlled allies along for the ride, the action escalates quite a bit, becoming a hectic jumble of chibi bodies strewn about the screen. ![]() With all four buddies joined together, the action takes on an entirely new dimension. When teamed, all of Kirby’s allies will follow him around on-screen. Some of the enemies even sport radically different looks once they’ve been turned, adding some new variants into the mix for some of these classic characters depending on which player slot they’re in, an ally will also have a corresponding color scheme! It’s adorable watching all of these random Kirby villains suddenly becoming good (although, let’s be honest here, hardly anyone is truly bad in a Kirby game). Once one of these hearts makes contact, the foe it touches instantly turns to the side of the angels. Waddle Doo, Broom Hatter, Sir Kibble, and a bunch of other baddies are capable of being turned to the good side via Kirby’s Friend Hearts. I was amazed at the volume of different partners that could be culled from the game. The game allows for a maximum of three allies at a time on-screen. With a simple tap of the “X” button, Kirby can hurl a pink heart at a foe and make them part of his party. This mechanic is at the core of Star Allies, as the game is dependent on Kirby befriending his rogues and utilizing their unique skills and powers to save the day. A different, pink heart lands on the nominal hero of the game, granting him the ability to instantly make his enemies friends via lobbing Friend Hearts at them. Star Allies starts off establishing that a new threat has overcome Planet Popstar in the form of menacing purple hearts shown darting across the landscape. The title takes the maxim of accessibility and fun and merges it with some of the best presentation values the series has ever seen, along with a nice twist on the classic gameplay formula. Now, all these years later, we find ourselves playing the latest installment, Kirby Star Allies. Kirby’s Dream Land, the series’ first entry, was masterminded by Masahiro Sakurai as as an entry point for players still wet behind the ears and also for those who simply wanted a less stressful game to play. The series since its inception has never been about challenge, but rather providing an accessible and enjoyable experience. ![]() Kirby games are tricky for some people because they go in with the wrong set of expectations. ![]()
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